— PROJECT NAME
Destiny 2: Beyond Light
Global 360 Campaign
— ROLE
Creative Director (Pitch win & campaign execution)
— PLACEMENT
TVC, social, digital, OOH
Problem: Bungie had split from Activision and needed to prove it could self-publish Destiny 2. Beyond Light had to feel like a turning point—bold, exciting, and worthy of player investment.
Solution: I created the big idea—‘Embrace Darkness’—flipping the hero narrative and making wielding Darkness the hook. This shaped everything from trailers to digital activations, turning a gameplay shift into a movement.
Results: The campaign drove a 35% increase in pre-orders, a major uptick in active players, and a 50% boost in social engagement, cementing Bungie’s independence and re-energising the Destiny community.
360 Campaign Case Study (Agency)
Deep Stone Crypt Raid Trailer
Social/Digital Media Countdown Assets
Stasis Subclass ‘Frozen Moments’ Social Videos
Stasis Subclass One-Sheets/Infographics
Hero Character Social/Digital Vignettes